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解决飞龙,龙马的温饱问题

主要是游戏中一些经典任务、游戏资料的科普.
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天堂之手
Mr.GL
Mr.GL
帖子: 244
注册时间: 2018-02-24 21:37

解决飞龙,龙马的温饱问题

帖子 天堂之手 » 2018-03-24 20:22

前提条件是已经正确修改了飞龙龙马的数据
服务端:
修改:
itemdata.txt

item_begin     etcitem     5110     [food_for_strider]     item_type=etcitem   
slot_bit_type={none}     armor_type=none     etcitem_type=none     blessed=0     weight=40   

default_action=action_skill_reduce     consume_type=consume_type_stackable   
initial_count=1     maximum_count=20     soulshot_count=0     spiritshot_count=0   

immediate_effect=1     price=0     default_price=100     item_skill=[s_food_for_strider]     
critical_attack_skill=[none]     material_type=liquid     crystal_type=none   

crystal_count=0     is_trade=1     is_drop=1     is_destruct=1     physical_damage=0     
random_damage=0     weapon_type=none     can_penetrate=0     critical=0     hit_modify=0   
avoid_modify=0     dual_fhit_rate=0     shield_defense=0     shield_defense_rate=0     
attack_range=0     effective_range=0     damage_range={}     attack_speed=0     reuse_delay=0   

mp_consume=0     magical_damage=0     durability=0     damaged=0     physical_defense=0     
magical_defense=0     mp_bonus=0     category={}     enchanted=0     html=
[item_default.htm]     }     magic_weapon=0     item_end
修改:
item_pch.txt
[food_for_strider]     =     5110

修改:
skill_pch.txt
[s_food_for_strider]     =     1128129
修改:
skilldata.txt
skill_begin     skill_name = [s_food_for_strider]     /* [???? ??] */     skill_id = 5110     
level = 1     operate_type = A1     magic_level = 1     effect = {{i_food_for_pet;150}}     
is_magic = 0     mp_consume2 = 0     cast_range = -1     effective_range = -1     skill_hit_time = 0     
skill_cool_time = 0     skill_hit_cancel_time = 0     reuse_delay = 0     attribute =
attr_none     effect_point = 0     target_type = self     affect_scope = single   

next_action = none     skill_end

客户端:

道具名称:

item_name_begin     id=5110     name=[龙饲料]     description=[龙所需食物]     item_name_end
编辑属性:
etcitemgrp.txt

item_begin     object_id=5110     object_name=[food_for_strider]     drop_type=0     drop_anim_type=3     drop_radius=2.7     drop_height=5     drop_mesh={[dropitems.drop_sack_m00]}     drop_texture={[dropitemstex.drop_sack_t00]}     icon={[icon.etc_pouch_yellow_i00]}     mesh={[none]}     texture={[none]}     crystallizable=0     drop_sound=[ItemSound.itemdrop_etc_sack]     equip_sound=[none]     etcitem_type=none     weight=40     consume_type=consume_type_stackable     material_type=liquid     crystal_type=none     durability=0     item_end
添加技能名称
skill_begin     skill_id = 5110     skill_level = 1     name = [龙饲料]     desc = [none]     skill_end
技能:
skill_begin     skill_id = 5110     skill_level = 1     icon = [icon.skill0000]     operate_type = 0     is_magic = 0     mp_consume = 0     hp_consume = 0     consume_item_id = 0     consume_item_count = 0     cast_range = -1     skill_time = 0     reuse_delay = 0     abnormal_time = 0     abnormal_id = 1     hit_time = 0     animation = [none]     cast_style = 0     bar_level_main = 1     bar_level_sub_max = 1     skill_end

skillsound_begin     skill_id = 5110     skill_level = 1     spelleffect_sound = [SkillSound.potion]     spelleffect_sound_vol = 250     spelleffect_sound_rad = 50     shoteffect_sound = [none]     shoteffect_sound_vol = 0     shoteffect_sound_rad = 0     expeffect_sound = [none]     expeffect_sound_vol = 0     expeffect_sound_rad = 0     mfighter_cast = [none]     mfighter_magic = [none]     ffighter_cast = [none]     ffighter_magic = [none]     mmagic_cast = [none]     mmagic_magic = [none]     fmagic_cast = [none]     fmagic_magic = [none]     melf_cast = [none]     melf_magic = [none]     felf_cast = [none]     felf_magic = [none]     mdarkelf_cast = [none]     mdarkelf_magic = [none]     fdarkelf_cast = [none]     fdarkelf_magic = [none]     mdwarf_cast = [none]     mdwarf_magic = [none]     fdwarf_cast = [none]     fdwarf_magic = [none]     morc_cast = [none]     morc_magic = [none]     forc_cast = [none]     forc_magic = [none]     mshaman_cast = [none]     mshaman_magic = [none]     fshaman_cast = [none]     fshaman_magic = [none]     cast_volume = 250     cast_rad = 50     skillsound_end
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